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[Beta] ory_crate
#31
Does it uses any custom textures, mapmodels or skymap?
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#32
Nope.
[Image: AK7ba.png]

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#33
Maybe, one day, I'll actually think of something else to do in this map. It doesn't seem finished, but I can't think of anything else to do.
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#34
Maybe a nieb texture remake? :p
Nieb maps take 20000% less work.
Look at lainio/cloud/etc. Not nearly as much detail as super detailed industrial themed maps, but still looks sexier just because nieb textures are OP.
[Image: AK7ba.png]

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#35
Dropbox download for SVN Beta
I'm planning to get this finished whenever 1.2 comes out.

As a warning to Night/Evan/Shad and I'm sure Bukz and RR already know, the models and textures have changed folders and such for SVN. You're going to need to edit the CFG if you want everything to be fully visible. Sad
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#36
Taking a minor break til 1200, so I'll check it out then!
[Image: AK7ba.png]

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#37
BRINGING THIS BACK

New stuff:
- converted cfg to 1.2
- new path between middle route and the undercover part in the outside area
- got rid of the weird small room thing in the garage
- fixed up some weird spawns

https://www.mediafire.com/?yy3sq51tys36saj
prime example of why fruit shouldn't be brought to life
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#38
Yayyyyy
[Image: AK7ba.png]

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